Take the backlash surrounding always-on DRM such as Ubisoft's Uplay or last year's SimCity. To be fair, most of the games that used GameSpy's servers are old, to say the least- Battlefield 1942 and Halo both have been around long enough to spawn 10th-anniversary collectors' editions, for example-but that doesn't mean they shouldn't still be playable. The Battlefield 2 mod Project Reality has already developed a replacement, while a solution for BF2 itself is still in the works. On the other hand, stand-alone mods are also free to set up their own hosting services. Similarly, many stand-alone mods were built to use the same framework as their parent game, meaning that even if the base game has migrated to a new service, the mod creators must make a shift as well. Arma 2 for example-the game upon which the massively popular Day Z mod was originally built-will stay online via Steamworks integration (a hosting service run by Valve), but its mods will be affected. But a side-effect of the shutdown is that many games-even if they have found a way to stay online-have lost their connection to fan-made mods.
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